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	<id>https://wiki.retro-exo.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mgoddard</id>
	<title>eXo Wiki - User contributions [en]</title>
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	<updated>2026-05-13T13:15:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.retro-exo.com/index.php?title=Video_Snaps&amp;diff=620</id>
		<title>Video Snaps</title>
		<link rel="alternate" type="text/html" href="https://wiki.retro-exo.com/index.php?title=Video_Snaps&amp;diff=620"/>
		<updated>2021-11-14T20:36:56Z</updated>

		<summary type="html">&lt;p&gt;Mgoddard: added sample screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
The eXoDOS Video Project is a formalized effort to create video snap shots for all of the games in the collection. The project is being headed up by @mgoddard. He has created over 400 video snaps himself and documented a very simple process on getting video capture set-up on your own machine in order to help us fill out the database.&lt;br /&gt;
[[File:Videosnap-exodos-doom.png|alt=Example still from the eXoDOS video snap from Doom (1993)|thumb|Example still from the eXoDOS video snap from Doom (1993)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
A complete guide to creating videos within the project spec can be found [https://docs.google.com/document/d/1Q-pBc_Z3WQV1AocXg0qQGbfZVN9eoXxs8PjgIIt_SqA/edit HERE].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
In order to view the video in the front end, a licensed version of LaunchBox is required.&lt;br /&gt;
To enable videos you should &lt;br /&gt;
*Under Options -&amp;gt; Visuals -&amp;gt; Game Details -&amp;gt; Show -&amp;gt; set Video option ON&lt;br /&gt;
*Under View -&amp;gt; Auto-Play Videos (Optional) to have videos played automatically when browsing.&lt;br /&gt;
&lt;br /&gt;
==Video Snap Specifications== &lt;br /&gt;
* Video capture size from eXoDOS should be 1280x960 (eXoDOS v5 Large Window) to support modern monitors. 30 frames/sec. By not capturing in full screen this will allow the eXoVideo project to standardize on the output and have consistency across the videos captured.&lt;br /&gt;
*Video should represent the most &amp;quot;common&amp;quot; implementation of the game.&lt;br /&gt;
*If multiple graphics options for a game are available the video clip will represent the &amp;quot;best&amp;quot; graphic option. For example, the choice of VGA graphics would be chosen over EGA.&lt;br /&gt;
*If multiple sound options are available for a game the video clip will represent the &amp;quot;best&amp;quot; sound option.&lt;br /&gt;
*In order to capture the most amount of “gameplay” no start screens, menus, or game setup as a part of the video unless they are integral to the gameplay. Video recordings should start with mid-gameplay activity. For example, not at a start screen where the user is choosing to “Start a new game” and watching an intro.&lt;br /&gt;
*Length of video recorded should be ~30 seconds in length. In almost all games this is enough to represent the core gameplay.&lt;br /&gt;
*Video recordings should not reveal anything major that would be considered a “spoiler”. For this reason, representation of the game in video is typically near the beginning or mid-level.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Video capture for this project is done using [https://obsproject.com/ OBS]. If you are interested in capturing videos for the project, specific instructions can be found in the [https://docs.google.com/document/d/1Q-pBc_Z3WQV1AocXg0qQGbfZVN9eoXxs8PjgIIt_SqA/edit guide].&lt;br /&gt;
&lt;br /&gt;
==Watermark==&lt;br /&gt;
A water mark has been added to each entry to ensure the videos are not taken and sold by websites which attempt to package and sell such materials.&lt;br /&gt;
&lt;br /&gt;
==Submission of Existing Videos==&lt;br /&gt;
Existing videos are not accepted for multiple reasons. Apart from not conforming the the specs of the video capture above and the lack of a water mark, existing videos do not represent actual gameplay from the project. It is important that the gameplay videos created for this project are captured from the actual eXoDOS game files.&lt;/div&gt;</summary>
		<author><name>Mgoddard</name></author>
	</entry>
	<entry>
		<id>https://wiki.retro-exo.com/index.php?title=File:Videosnap-exodos-doom.png&amp;diff=619</id>
		<title>File:Videosnap-exodos-doom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.retro-exo.com/index.php?title=File:Videosnap-exodos-doom.png&amp;diff=619"/>
		<updated>2021-11-14T20:31:33Z</updated>

		<summary type="html">&lt;p&gt;Mgoddard: Example still frame from the video Snap of DOOM running in eXoDOS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example still frame from the video Snap of DOOM running in eXoDOS&lt;/div&gt;</summary>
		<author><name>Mgoddard</name></author>
	</entry>
	<entry>
		<id>https://wiki.retro-exo.com/index.php?title=Ultimapper_5&amp;diff=505</id>
		<title>Ultimapper 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.retro-exo.com/index.php?title=Ultimapper_5&amp;diff=505"/>
		<updated>2021-11-11T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;Mgoddard: Initial explanation of the app&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ultimapper 5 is a companion app for ''Ultima 5''. It displays a HUD above the game window, and a map of the player’s current location — in a town, dungeon, the Underworld, or Britannia — in another window beside the game window. The map can either be set to be completely revealed, or to be uncovered “fog of war”-style as the player explores. The HUD, meanwhile, displays the current party, and the stats for each member thereof.&lt;br /&gt;
&lt;br /&gt;
It also includes a few helpful features, such as an automatic level-up feature that raises the level of a character who accrues enough experience, and also assigns one attribute point randomly. A (somewhat more experimental) auto-combat feature is also included; the limited AI thereof does not use spells in combat, though it can switch weapons based on the kind of adversary being faced. Also included are a few debug — read: cheat — functions, such as teleporting, a dialogue viewer, time control, and a character editor.&lt;/div&gt;</summary>
		<author><name>Mgoddard</name></author>
	</entry>
	<entry>
		<id>https://wiki.retro-exo.com/index.php?title=Gold_Box_Companion&amp;diff=504</id>
		<title>Gold Box Companion</title>
		<link rel="alternate" type="text/html" href="https://wiki.retro-exo.com/index.php?title=Gold_Box_Companion&amp;diff=504"/>
		<updated>2021-11-11T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;Mgoddard: Initial explanation of it's use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold Box Companion is a tool for all the Gold Box games plus Unlimited Adventures and the two SSI's Buck Rogers games. It offers automapping, easy-to-use journal entries and helps with some of the interface issues to make playing a little less tedious.&lt;/div&gt;</summary>
		<author><name>Mgoddard</name></author>
	</entry>
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