Difference between revisions of "DOSBox Configuration File"

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== Machine Specification ==
== Machine Specification ==
Most of the conf file defines the machine being emulated. The primary values of interest here are
* machine type (tandy, pcjr, cga, ega, vga, svga, etc...)
* machinesize (how much RAM the computer has)
* cputype (the type of CPU emulated, important for games that relied on specific logic)
* cycles (how fast the emulated machine runs)
* midi drivers (any extended sound fonts or ROMs for MT-32 and General Midi\SC-55)
* sound options (any variations to the IRQ\port of the sound card
* ipx (whether networking is enabled)


== Autoexec Section ==
== Autoexec Section ==

Revision as of 08:57, 11 November 2021

Overview

The DOSBox configuration file defines the emulated environment that DOSBox will use to launch the game.

Questions about the conf file should be research on the official wiki page for the dosbox.conf file.

Unfortunately, several functions of the conf file are not very well documented, especially in regards to some of the experimental DOSBox versions, so a brief guide to the conf file is provided here.

Machine Specification

Most of the conf file defines the machine being emulated. The primary values of interest here are

  • machine type (tandy, pcjr, cga, ega, vga, svga, etc...)
  • machinesize (how much RAM the computer has)
  • cputype (the type of CPU emulated, important for games that relied on specific logic)
  • cycles (how fast the emulated machine runs)
  • midi drivers (any extended sound fonts or ROMs for MT-32 and General Midi\SC-55)
  • sound options (any variations to the IRQ\port of the sound card
  • ipx (whether networking is enabled)

Autoexec Section

The autoexec portion of the conf file is found at the bottom. These are the commands DOSBox will run upon launching with this conf file loaded. The primary functions here are

  • mounting the game's C:
  • mounting the games media if needed (CD image, floppy image, etc)
  • changing to the necessary folder to execute the game
  • calling the games executable or the run.bat file

If a user wishes to launch DOSBox and play with the command line of the game, instead of directly launching into it, then the user may comment out the final 2 lines (using a # sign as the first charactr of the line).