Difference between revisions of "Video Modes"
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=== Tandy === | === Tandy === | ||
The Tandy 1000 line of computers had it's own video mode. It started as a clone of the [[#PCjr]], however it was enhanced and capable of displaying up to 16 colors at 320x200. It was also | The Tandy 1000 line of computers had it's own video mode. It started as a clone of the [[#PCjr]], however it was enhanced and capable of displaying up to 16 colors at 320x200. It was also backwards compatible with most CGA modes.<br><br> | ||
In general, Tandy graphics were better than competing IBM PC models when it was first released. However the introduction of [[#EGA]] cards evened the capabilities. | |||
=== EGA === | === EGA === |
Revision as of 08:29, 5 November 2021
Main
the MS-DOS operating system spanned nearly 20 years. This was during a timer period when advancements were being made incredibly quickly. Computers went from low resolution monochrome text only games and applications to high resolution Super VGA graphics with millions of colors in just over 10 years.
Due to the speed at which new video modes were being developed, it was common for games to be released with support for multiple video modes. The eXoDOS project is currently working through the games in an attempt to provide video mode options at launch, in order to be able to experience the game in all possible modes.
Video Modes
Monochrome
Hercules
CGA
PCjr
Tandy
The Tandy 1000 line of computers had it's own video mode. It started as a clone of the #PCjr, however it was enhanced and capable of displaying up to 16 colors at 320x200. It was also backwards compatible with most CGA modes.
In general, Tandy graphics were better than competing IBM PC models when it was first released. However the introduction of #EGA cards evened the capabilities.