Difference between revisions of "3Dfx"
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! colspan=2 | 3Dfx Enabled Games | ! colspan=2 | 3Dfx Enabled Games | ||
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| Game Name | | style="text-align:center;" | '''Game Name''' | ||
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| Archimedean Dynasty | | Archimedean Dynasty |
Revision as of 19:51, 4 December 2024
3Dfx was the beginning of high end graphics cards that has the ability to enhance 3D rendering. The Glide API was dedicated to gaming with features designed to support 3D geometry, basic texture mapping, and higher resolution. The first cards were daughter cards that had to run in tandem with a standard video card, as they could only handle 3D rendering.
Voodoo Graphics
Introduced in 1996, the Voodoo brought early 3D GPU support to the MS-DOS platform. A typical Voodoo Graphics PCI expansion card consisted of a DAC, a frame buffer processor and a texture mapping unit, along with 4 MB of EDO DRAM. The RAM and graphics processors operated at 50 MHz. It provided only 3D acceleration and as such the computer also needed a traditional video controller for conventional 2D software.[1]
DOSBox Emulation of 3Dfx
3Dfx has been available in DOSBox for several years, however support has always been a little spotty. This is partly due to the CPU power needed to emulate the card, however it is also due to the less then perfect 3Dfx patches that developers released for their games.
3Dfx Enabled Games | |
---|---|
Game Name | |
Archimedean Dynasty | |
Battle Arena Toshinden | |
Blood | |
Burnout: Championship Drag Racing - Player's Choice Edition | |
Carmageddon: MaxPack | |
Dreams to Reality | |
EF 2000: Special Edition | |
Elder Scrolls Adventures, The: Redguard | |
Extreme Assault | |
Furcol | |
Grand Theft Auto | |
JetFighter III Classic | |
JetFighter: Full Burn | |
Lands of Lore: Guardians of Destiny | |
NASCAR Racing 2 | |
Pyl | |
Screamer 2 | |
Screamer Rally | |
Shadow Warrior | |
Star Fighter | |
Tie Break Tenis 98' | |
Tomb Raider: Gold | |
UEFA Champions League 1996/97 | |
VR Soccer '96 | |
Whiplash | |
XCar: Experimental Racing |