Difference between revisions of "Video Snaps"
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* Length of video recorded should be ~30 seconds in length. In almost all games this is enough to represent the core gameplay. | * Length of video recorded should be ~30 seconds in length. In almost all games this is enough to represent the core gameplay. | ||
* Video recordings should not reveal anything major that would be considered a “spoiler”. For this reason, representation of the game in video is typically near the beginning or mid-level. | * Video recordings should not reveal anything major that would be considered a “spoiler”. For this reason, representation of the game in video is typically near the beginning or mid-level. | ||
== Software == | |||
Video capture for this project is done using [https://obsproject.com/ OBS]. If you are interested in capturing videos for the project, specific instructions can be found in the [https://docs.google.com/document/d/1Q-pBc_Z3WQV1AocXg0qQGbfZVN9eoXxs8PjgIIt_SqA/edit guide]. | |||
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Revision as of 10:26, 5 November 2021
= Overview =The eXoDOS Video Project is a formalized effort to create video snap shots for all of the games in the collection. The project is being headed up by @mgoddard. He has created over 400 video snaps himself and documented a very simple process on getting video capture set-up on your own machine in order to help us fill out the database.
Guide
A complete guide to creating videos within the project spec can be found HERE.
Prerequisites
In order to view the video in the front end, a licensed version of LaunchBox is required. To enable videos you should
- Under Options -> Visuals -> Game Details -> Show -> set Video option ON
- Under View -> Auto-Play Videos (Optional) to have videos played automatically when browsing.
Video Snap Specifications
- Video capture size from eXoDOS should be 1280x960 (eXoDOS v5 Large Window) to support modern monitors. 30 frames/sec. By not capturing in full screen this will allow the eXoVideo project to standardize on the output and have consistency across the videos captured.
- Video should represent the most "common" implementation of the game.
- If multiple graphics options for a game are available the video clip will represent the "best" graphic option. For example, the choice of VGA graphics would be chosen over EGA.
- If multiple sound options are available for a game the video clip will represent the "best" sound option.
- In order to capture the most amount of “gameplay” no start screens, menus, or game setup as a part of the video unless they are integral to the gameplay. Video recordings should start with mid-gameplay activity. For example, not at a start screen where the user is choosing to “Start a new game” and watching an intro.
- Length of video recorded should be ~30 seconds in length. In almost all games this is enough to represent the core gameplay.
- Video recordings should not reveal anything major that would be considered a “spoiler”. For this reason, representation of the game in video is typically near the beginning or mid-level.
Software
Video capture for this project is done using OBS. If you are interested in capturing videos for the project, specific instructions can be found in the guide. .