From eXo Wiki
Jump to navigation Jump to search

As of EXODOS Version 5, Magazines have been added to the project. Magazines included are specific to the time period of the project they are included with. Currently only the eXoDOS project has magazines packed with it. Both digital and print magazines have been included.

Included Magazines

Digital Magazines

Big Blue Disk

Big Blue Disk was a monthly On-Disk magazine published by Softdisk. Called "magazettes" by the company, the company began publishing Big Blue Disk (the IBM PC based magazine) in November of 1986. Due to the popularity of some of their game titles, a spin-off called Gamer's Edge was published in 1990. The primary developers behind Gamer's Edge would eventually go on to start id software. Due to the nature of floppy disks, it was a difficult (and expensive) task to acquire many of these disks. Currently issue #125 is missing. Copies of it online appear to be corrupt. However every other issue up to the final issue #141 are accounted for. The magazine changed names a handful of times over the years. It was known as Big Blue Disk, On Disk Monthly, and Softdisk PC.

A menu launcher in eXoDOS allows the user to browse and launch each archived magazine. The disks include reviews, editorials, software, and other fun surprises.

Game Bytes

Game Bytes was a BBS (bulletin board system) magazine that ran for 21 issues between 1992 and 1994[1]. The magazine was largely text, however it did provide a version with screen shots of upcoming and recently released games.

Interactive Entertainment CD

IE Interactive Entertainment was a multimedia CD ROM magazine founded by Yale Brozen with Steve Scivally. After the first prototype issue zero, the first issue was released May, 1994. The CD magazine went on for 24 issues. The CD's had previews, reviews, tips, etc, all in video/voice format. Many of the reviewers were pretty funny, and had some good banter back and forth, especially in the reviews when they disagreed. Near the end the CD Magazine was merged with Computer Games Strategy Plus Magazine, where the computer magazine became the packaging for the CD.

All 24 issues are accounted for and included.

Print Magazines \ Newsletters

Computer Gaming World

Computer Gaming World, also often referred to as CGW, first published just after Electronic Games in December of 1981. The magazine was incredibly successful and run until 2006. For the purposes of eXoDOS however, only issues through December of 1998 have been included. Later issues will be archived along with relevant Windows preservation projects.
175 issues are present in the current archive, with all issues within the 1981-1998 era accounted for.

Electronic Games

As the first dedicated video game magazine in the United States, Electronic Games was breaking new ground when it released it's premiere issue in October of 1981. The magazine ran until 1985 when it was briefly renamed Computer Entertainment before ceasing publication.
In May of 1992 the magazine was resurrected under it's original name. This iteration of the magazine ran until July of 1995 at which point they retired the name and shifted to the short lived Fusion magazine.
All known issues are archived and accounted for.


Published by Sierra On-Line, InterAction magazine focused on their existing and upcoming catalog of games. Starting in June of 1981 as The On-Line Letter, the magazine ran for 18 years into the spring of 1999. In that time It was also known as the Sierra Newsletter, the Sierra /Dynamix News Magazine, and then eventually it's final name: InterAction. 38 issues were published during this time, all of which are archived and included with eXoDOS.

New Zork Times

Published by Infocom, the New Zork Times was the companies official newsletter. It eventually changed names to The Status Line due to legal threats from the New York Times. These newsletters features news and hints for Infocom games. All known issues are accounted for and archived.

PC Gamer (US)

PC Gamer started as a magazine in the United Kingdom in 1993. An American edition launched in May of 1994. The magazine was extremely popular due heavily to it's packed in CD. This disk often contained demos, patches, trailers, and their strange mascot, Coconut Monkey.

For the purpose of the eXoDOS archive, issues from the inception of the magazine through December of 1998 are of interest. Multiple issues do not have proper scans however, leading to a fairly significant list of missing issues. Copies of the magazine tend to go for interestingly expensive amounts on sites like eBay.


  • Vol 1, No. 2, Jul 1994
  • Vol 2, No. 4, Apr 1995
  • Vol 2, No. 6, Jun 1995
  • Vol 2, No. 10, Oct 1995
  • Vol 3, No. 7, Jul 1996
  • Vol 3, No. 8, Aug 1996
  • Vol 3, No. 10, Oct 1996
  • Vol 3, No. 11, Nov 1996
  • Vol 4, No. 6, Jun 1997
  • Vol 4, No. 7, Jul 1997
  • Vol 4, No. 10, Oct 1997
  • Vol 5, No. 3, Mar 1998
  • Vol 5, No. 5, May 1998
  • Vol 5, No. 6, Jun 1998
  • Vol 5, No. 7, Jul 1998
  • Vol 5, No. 8, Aug 1998

PC Zone

PC Zone was started in 1993 as the first magazine dedicated to IBM PC games in the UK. It was spun off from a multiformat magazine known as Zero. eXoDOS contaisn all published issues from its inception through the year 2000, including several "XMAS" special editions. The magazine included floppies which contained game demos.


Started by Shay Addams in November of 1984, QuestBusters started as a simple fan made newsletter primarily focused on interactive fiction and adventure games. The newsletter was essentially a print version of what would later become bulletin boards and internet forums. Several hint books were sold through the newsletter. It lasted until 1996, which coincidentally is around the time adventure games began to exit the zeitgeist.
All known issues are archived and accounted for.

run 5

run 5 was published by SSG with a focus on their strategy games. Starting in January of 1986 the magazines ran for 25 issues, ending in January of 1992. The impetus behind the magazine was finding a way to share custom scenarios with their users without having to pay for the procurement, copying, and shipping of disks. The majority of the magazine was made up of detailed instructions, and code, necessary for the user to create these scenarios.
All known issues are archived and accounted for.


With only 16 issues over 3 years, Softline wasn't around very long. The magazine was an offshoot of Softalk, which was focused on the industry as whole while Softline focused specifically on gaming. While the Apple II platform was a primary focus through the early issues, the magazine covered gaming on all multiple platforms as they became more relevant.

All known issues are archived and accounted for.

The Adventurer

This was LucasArts official newsletter. It promoted upcoming LucasArts releases and featured background information on their development in the form of essays and staff interviews. Copies were distributed free of charge as it was more of an advertisement for their games than an actual magazine. 13 issues were published (with #13 being skipped, so the final number is 14) with the first issue in the Fall of 1990 and the final issue in the Winter of 96. All issues are archived and included.