Difference between revisions of "Magazines"
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=== PC Gamer (US) === | === PC Gamer (US) === | ||
=== QuestBusters === | === QuestBusters === | ||
Started by Shay Addams in November of 1984, QuestBusters started as a simple fan made newsletter primarily focused on interactive fiction and adventure games. The newsletter was essentially a print version of what would later become bulletin boards and internet forums. Several hint books were sold through the newsletter. | Started by Shay Addams in November of 1984, QuestBusters started as a simple fan made newsletter primarily focused on interactive fiction and adventure games. The newsletter was essentially a print version of what would later become bulletin boards and internet forums. Several hint books were sold through the newsletter. It lasted until 1996, which coincidentally is around the time adventure games began to exit the zeitgeist. | ||
=== run 5 === | === run 5 === | ||
=== Softline === | === Softline === |
Revision as of 11:15, 5 November 2021
As of EXODOS Version 5, Magazines have been added to the project. Magazines included are specific to the time period of the project they are included with. Currently only the eXoDOS project has magazines packed with it. Both digital and print magazines have been included.
Included Magazines
Digital Magazines
Big Blue Disk
Game Bytes
Print Magazines \ Newsletters
Computer Gaming World
Electronic Games
InterAction
Published by Sierra On-Line, InterAction magazine focused on their existing and upcoming catalog of games. Starting in June of 1981 as The On-Line Letter, the magazine ran for 18 years into the spring of 1999. In that time It was also known as the Sierra Newsletter, the Sierra /Dynamix News Magazine, and then eventually it's final name: InterAction. 38 issues were published during this time, all of which are archived and included with eXoDOS.
PC Gamer (US)
QuestBusters
Started by Shay Addams in November of 1984, QuestBusters started as a simple fan made newsletter primarily focused on interactive fiction and adventure games. The newsletter was essentially a print version of what would later become bulletin boards and internet forums. Several hint books were sold through the newsletter. It lasted until 1996, which coincidentally is around the time adventure games began to exit the zeitgeist.