Difference between revisions of "Magazines"

From eXo Wiki
Jump to navigation Jump to search
Line 21: Line 21:


=== Softline ===
=== Softline ===
With only 16 issues over 3 years, Softline wasn't around very long. The magazine focused on the Apple II platform, with discussion ranging from games to the computing industry as a whole.
With only 16 issues over 3 years, Softline wasn't around very long. The magazine was an offshoot of Softalk, which was focused on the industry as whole while Softline focused specifically on gaming. While the Apple II platform was a primary focus through the early issues, the magazine covered gaming on all multiple platforms as they became more relevant.

Revision as of 12:27, 5 November 2021

As of EXODOS Version 5, Magazines have been added to the project. Magazines included are specific to the time period of the project they are included with. Currently only the eXoDOS project has magazines packed with it. Both digital and print magazines have been included.

Included Magazines

Digital Magazines

Big Blue Disk

Game Bytes

Print Magazines \ Newsletters

Computer Gaming World

Electronic Games

InterAction

Published by Sierra On-Line, InterAction magazine focused on their existing and upcoming catalog of games. Starting in June of 1981 as The On-Line Letter, the magazine ran for 18 years into the spring of 1999. In that time It was also known as the Sierra Newsletter, the Sierra /Dynamix News Magazine, and then eventually it's final name: InterAction. 38 issues were published during this time, all of which are archived and included with eXoDOS.

PC Gamer (US)

QuestBusters

Started by Shay Addams in November of 1984, QuestBusters started as a simple fan made newsletter primarily focused on interactive fiction and adventure games. The newsletter was essentially a print version of what would later become bulletin boards and internet forums. Several hint books were sold through the newsletter. It lasted until 1996, which coincidentally is around the time adventure games began to exit the zeitgeist.

run 5

run 5 was published by SSG with a focus on their strategy games. Starting in January of 1986 the magazines ran for 25 issues, ending in January of 1992. The impetus behind the magazine was finding a way to share custom scenarios with their users without having to pay for the procurement, copying, and shipping of disks. The majority of the magazine was made up of detailed instructions, and code, necessary for the user to create these scenarios.

Softline

With only 16 issues over 3 years, Softline wasn't around very long. The magazine was an offshoot of Softalk, which was focused on the industry as whole while Softline focused specifically on gaming. While the Apple II platform was a primary focus through the early issues, the magazine covered gaming on all multiple platforms as they became more relevant.