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  • '''.\<PrimaryProjectFolder>\exo\util\'''<br>
    864 bytes (146 words) - 07:05, 10 November 2021

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  • = <div style="text-align:center;">[[File:RLP Cover.png]]<br>eXo's Retro Learning Pack</div> = [[File:RLP Cover.png|250px|thumb|right|Project: eXo's Retro Learning Pack<br>
    2 KB (292 words) - 11:13, 4 November 2021
  • Each eXo project includes a setup file. Originally named just "Setup.bat", these fil * util.zip (located in .\eXo\util\)
    5 KB (811 words) - 11:51, 10 November 2021
  • '''eXo/util/Launch.bat''' '''eXo/util/install.bat'''
    3 KB (408 words) - 00:19, 11 April 2022
  • ...compressed) by the [[Installer]]. This playlist is auto populated by the [[EXO Plugin]].'' ...compressed) by the [[Installer]]. This playlist is auto populated by the [[EXO Plugin]].''
    2 KB (340 words) - 07:10, 10 November 2021
  • The installer works with the [[EXO Plugin]]. Each time it is run from LaunchBox, the plugin will check to see .\eXo\<project name>\!<project short name>\<game short name>
    6 KB (997 words) - 09:56, 10 November 2021
  • '''.\<PrimaryProjectFolder>\exo\util\'''<br>
    864 bytes (146 words) - 07:05, 10 November 2021
  • = <div style="text-align:center;">[[File:RetroeXo Logo.png]]<br>'''Retro eXo'''</div> = The eXo projects' goal is preservation through playability.<br>
    10 KB (1,513 words) - 11:19, 26 July 2023
  • ==== eXo\eXoDOS\!french ==== ...ps and is the destination for installed games. Functional equivalent of “ \eXo\eXoDOS” for regular eXoDOS
    23 KB (3,780 words) - 13:18, 5 April 2022
  • The first step of the updater is to grab a remote file from the retro-exo website to see if a new version is available. If the versions are different
    2 KB (262 words) - 13:10, 10 November 2021
  • eXo created a special install.bat for the language packs
    1 KB (228 words) - 16:25, 12 November 2021
  • ...is capable of tracking the following data, however it is unused within the eXo project. * DOSBox (eXo Projects use their own [[DOSBox]] versions.
    8 KB (1,211 words) - 06:53, 10 November 2021
  • : Navigate to the '''eXo/eXoDOS/!dos/''' directory. Here, you will find 7200 game directories that c cd eXo/eXoDOS/\!dos/mi2/
    25 KB (3,949 words) - 15:29, 12 November 2021
  • When starting a game that supports remote multiplayer in an eXo project, the user will be asked if they wish to enable multiplayer. This wi
    3 KB (457 words) - 13:47, 11 November 2021
  • A core tenant to the eXo projects is '''''preservation through playability'''''. This simply means t * New Folder Structure: All project files now reside under an "eXo" folder, with individual folders for each project under that. This will all
    6 KB (1,044 words) - 07:28, 6 December 2021
  • A core tenant to the eXo projects is '''''preservation through playability'''''. This simply means t [https://www.retro-exo.com/win3x.html Project Webpage]<br>
    5 KB (834 words) - 11:01, 4 November 2021
  • ...is point the game's launch file calls '''Launch.bat''', which resides '''.\eXo\util\'''<br>
    6 KB (1,071 words) - 14:33, 11 November 2021
  • This is a list of the current versions of DOSBox being used by the eXo projects. ...rtant as there is no single version of DOSBox that can run every game. The eXo projects use a variety of DOSBox builds in order to achieve maximum compati
    15 KB (2,219 words) - 12:25, 11 November 2021